...one more time! Asked about this before, but I'm afraid I still don't get this...sorry! Where exactly should one place smoothing groups to make normal maps look nice? Here's a mini-example. On one screenshot you can see my lowpoly corner with the checker map on it. On the other one is the same piece in Unity3D with…
Thanks guys! Ah, that is definitely mistake #1 - I actually though it doesn't need re-baking! @Vig, I have been baking the maps in ZBrush and using GoZ to bring them back to max. It creates a DirectX -shader, which I disregarded at first, just taking the model and the normal map to the engine. But then I noticed that…