Hey guys, I just published a tutorial I wrote about materials on my blog. http://www.manufato.com/?p=902 It's focussed on specular maps, and how you use them to truly represent the nature of real-world materials in 3D. It's based on personal studies and it may not be accurate on many aspects. But it's as precise as I could…
Yeah I don't mean to make your great tutorial invalid in any way, it just popped up in my brain so I thought I'd mention it. It's definitely good for people to get the gist behind dielectric and conductive materials and the kinds of properties they have. Then it's just a case of doing whatever is appropriate for your…
That is interesting, thanks for the link! But I think that's in fact complementary and doesn't really exclude the purpose of the tutorial. I think he is not getting into how the materials should look like, as the described technique appears to affect the intensity of the specular, but you still need to know if something…
Hey Pedro the tutorial does cover some topics quite well. The issue about gamma is correct though. Neutralizing the specular by using an opposite color is a technique derived from combating lighting done in gamma space. Engines that use correct math (Unreal for example) do not need to rely on this technique as heavily.…