To add to this, from what I've seen the Wrap deformer is usually used when you want the effects of a blendshape but on only part of an object, without having to worry about painting deformer weights. For instance if you had a full body human, and just wanted blendshapes for the face, you could duplicate extract the face,…
Howdy guys. Trying to wrap-deform a grid mesh object (currently a fully enclosed 'flat' mesh...it has geometric depth, not just a plane/grid) onto the top of a microphone shape. Eet is fail thusfar. Is there some magic mojo settings (or arrangement of the objects) that I am missing here? Here's where I'm at: Nothing wraps…
You could combine that Wrap you are attempting with some cloth simulation to achieve this? EDIT: Also, wrapping in the sense you are after would not work in that case without distorting the geometry a lot or ending up with strange folds.
[ame] http://www.youtube.com/watch?v=kIfvbKovHWY[/ame] Works more like this. It wont take an existing mesh and shrink wrap around the other object. Try taking what you have make the sphere larger then grab the top half verts and pull them up through your pattern to get an idea of how it works.
fairly close to what I'm after: I ended up just wrapping to a nurbs plane and then bulling the cv's into shape with a combination of scaling/translating. Got a little warped, but in reality, the 'mesh' on a real mic is generally warped too...only I think they use interwoven strands instead of a circular hole-punch typa…
thx, throttlekitty, will have to try that out. :) just quickly checked the maps (in 3dcoat) from the xnormal bake to the lowpoly...no diffuse paint yet, just normal and AO: attack of the killer phallic-check (1-2, check,check)! :poly122:
Looks good :) Mop has a pretty badass script for this sort of thing. Kind of a tricky shape to get a good UV without a lot of stretching in this case. http://www.polycount.com/forum/showthread.php?t=55987&highlight=mopKnit That's also a nice solution, Kodde.
So I wanted to try out my suggestion for myself. Thought I'd share it with you. Always fun to play with cloth. :) The part at the end is just to show that you can get very different results with the cloth presets or by manually tweaking all those cloth parameters. For instance making the shape very stretch and compress…