You could combine that Wrap you are attempting with some cloth simulation to achieve this? EDIT: Also, wrapping in the sense you are after would not work in that case without distorting the geometry a lot or ending up with strange folds.
To add to this, from what I've seen the Wrap deformer is usually used when you want the effects of a blendshape but on only part of an object, without having to worry about painting deformer weights. For instance if you had a full body human, and just wanted blendshapes for the face, you could duplicate extract the face,…
Howdy guys. Trying to wrap-deform a grid mesh object (currently a fully enclosed 'flat' mesh...it has geometric depth, not just a plane/grid) onto the top of a microphone shape. Eet is fail thusfar. Is there some magic mojo settings (or arrangement of the objects) that I am missing here? Here's where I'm at: Nothing wraps…
[ame]http://www.youtube.com/watch?v=kIfvbKovHWY[/ame] Works more like this. It wont take an existing mesh and shrink wrap around the other object. Try taking what you have make the sphere larger then grab the top half verts and pull them up through your pattern to get an idea of how it works.
fairly close to what I'm after: I ended up just wrapping to a nurbs plane and then bulling the cv's into shape with a combination of scaling/translating. Got a little warped, but in reality, the 'mesh' on a real mic is generally warped too...only I think they use interwoven strands instead of a circular hole-punch typa…