I agree with you Lamont. See no reason. My ideas behind are a bit more complicated as it goes into self identity and privacy along with freely passing your information onto marketers. I'm not totally innocent since I have a Linked in account but at least that is focused on business versus this supposed "friends" atmosphere…
I just have LinkedIn. But I follow a bunch of dev twitters, though I don't have an account personally. I just tab the ones I regularly follow. From what I've seen, twitter is pretty good at spreading the word about your stuff even to strangers. You can tag posts with one of the tags similarly interested folks check for…
Making a twitter account does not mean automatic exposure. You actually need followers and fans who like your product and want to receive updates/interact/be in touch etcetera. Also, clicking "like" button on random facebook fanpage does not equal revenue. You might want to target audience that is interested in indie games…
Making a facebook/twitter account for your game barely takes any effort at all. You don't "have" to update it every day or even week. And any updates you do make, you'll be making on your sub domain anyway so all you need to do is paste links, which takes a few seconds. Just make a place for a bunch of people to gather…
Let me get this out first: I really don't like these social networking sites. I'm just a "if you know me, then you have my email/phone number... and that's enough" kind of person. Avoiding becoming a member was easy, friends would ask if I had an account, I'd laugh at them and say "Hell no!" with my head held up high and…
Yeah. Facebook and twitter, being social networking sites, are incredibly good at casting your net wider and farther than you can with just a website. It'd take you a day to set up and figure out how to use both well. And once you have, you've a 24 hour hub that you can release information to, and people can "like" and…