Just a quick clarification on what you mean by floaters. You're talking about just sticking geometry right through and intersecting them? I've heard that poly flow rarely matters on high poly objects, if they are being made for a normal map that is.
So i've been working on this project for some time although with considerable interruption due to other stuff poping up. Anyway I think it's time to show what I have so far and start a thread about it. So my goal is a new portfolio piece and a another opportunity to learn about hard surface modeling. I got inspired by the…