thje mesh is so clean and loopbased, why not just select the uneccesary loops and rings and justremove them, its monkey work - a lot of it but totally not complicated
@vig - oh yeah .I am aware of the dot loop tools.Well I guess I need to start only.been dragging this personal project for few weeks now. :( I just want to confirm this but I wanted to know that is it really possible to - import a low poly in mudbox,apply it's high res mesh as nornal map on it,get real time results and…
@cupsster & noors - No I refreshed my modelling skills way back. :P now I have working with 3ds max only for few months now.I just find this trick BORING :( isn't there a way where I can at least get closest base meshes for each piece and then clean it's loops etc.Like with wrapit or 3d coat? Just asking that if the game…
Well the branch function in wrapIt would be good for some pieces. I don't think there is a one button solution for this like there is for organic stuff. If you choose to optimize some pieces that are pretty dense instead of building the low from scratch, the dot loop, dot ring functions in Graphite Modeling Tools are…