Lighting will really sell this piece so work hard. I am also working on a UDK piece and it is my second scene so I'm always learning. Really get to know the material editor because you can create some amazing textures using nothing but simple shades and complex material nodes. P.S. Sorta reminds me of that basement in Dead…
That first picture makes me think of the Warp Core room from Star Trek Next Generation :P You nailed the texture colours well. Perhaps add some poly's to the railings that go vertical. I can clearly see they're 8 sided. Maybe try changing the 02, 01 etc to the same yellow to keep consistency?
Sure, no problem, got nothing better to do :) My honest opinion is that if you must keep that yellow then use only yellow and get rid of the red and blue. Make the glass on the top level the same colour as the one at the bottom. Well I say that but in the second picture it looks different (good different) and that blue…