Creating a 2nd UV channel for lightmaps. I work in max. My knowledge of maya is limited. However, I recently was helping an intern with a UDK personal project he'd created in maya and figured out how to setup the 2nd UV channel for lightmaps. If I can just look at a tool and figure it out, I'm sure you can take the time to…
ok so what you want me to do is attach the two triangle meshes to make a new mesh and then attach the bottom meshes to make a seperate mesh? i have one triangle and one bottom piece and they are just mirrored in the editor. the uv's,so you took the two triangle shaped uv's in the image above and just dragged them down to…