This may be moving this thread off topic, but what i find absurd is how many pieces of software, plugins, scrips i need to work across in order to create a final piece of game art. It becomes so complex that often its not until a system failure, do i realize exactly how much shit i need to install in order to do what most…
Hello Ken! First of all, thank you for the heads up about the survey. I am sorry I missed it, but I am glad to see that you recognize this community as valuable. I cannot even imagine how tricky it is to please everybody with something like Max hehe. The app is so big, and there are so many different user profiles. Around…
Autocon, forgive me if I have misunderstood both your posts but it reads to me that you've misinterpreted the suggestion twice now. The suggestion has never been to separate the apps, kill any off, force people to choose one app or anything of the sort. The suggestion is to create one 'Super App' which combines the…
Again as I have said separating them out into there own programs only hurts the game industry as MODELING is only a small part of the game industry. If you have noticed in the current trended (of good games at least) Animation is playing a MUCH bigger role then it ever has in the past. Studios are using Animation in tandem…