If you're using the old Marmoset, you need to: 1. Place the opacity map (Black is transparent, white is opaque) in the alpha channel of your diffuse texture and save it as a 32bit TGA. 2. Change the Blend Mode of the material to something other than "None", most likely "Alpha" will work best. 3. Uncheck "alpha testing" in…
Okay, so I've been reading over approaches to achieving glass and other transparent effects using alpha transparency, and how to view the results in Marmoset. The process seems straightforward enough, so I can only assume that I need to up the dosage of my brain medication. When I've finished a low-poly model, I apply a…
When placing the opacity and gloss maps in the alpha channel of the diffuse and spec maps respectively, is this done directly in Photoshop, or using the map slots of Max's material editor? I've been trying the latter approach, and it seems like a convoluted way of doing it, which leads me to believe I'm once again doing it…