Can you talk about the gameplay? How will it be like? Personally I'd hope something relatively realistic, considering the game world looks so realistic. So no crosshairs or anything like that, proper weapon functionality and damage, realistic player movement (I think Crysis had good player movement) so that you can't…
desaturated colors make right mood. i think :) also it's more realistic - in th shadows everything is grey :) thanks to all of you for your replies btw
Very impressive ! In few words : very good artisitic direction, stunning atmospheric effects, realistic atmosphere and stunning sound design (sounds from outside, wind). Vey good job ! :poly142: Don't give up Nikita !
Bravo ! This game and your job is really stunning ! I'm french PC gamer and I found an article about your game at this website : Nofrag.com (a french PC games website). Your work about guns animations is really good... I'm member of a shooting club and I'm still looking for a realistic PFS on PC for many years but COD and…
i use 3ds max-zbrush-photoshop pipeline. I do initial lowpoly in max , then bring it to z-brush and detail it up, then do retopology in z-brush, this new low-poly goes to unfold3d where i unwrap it and then i bring hipoly and this lowpoly to x-normal, where i compute normal map. after that i texture diffuse&spec and so on…
Are you going to lengthen the time it takes to get a grenade out? The way he does it now it looks like he always has one in his hand ready to throw. I'm a little surprised because you took the time to do realistic length and actions for the reloads. Also, will there be an option to drop magazines instead of putting them…
here's some texture tips :) textures are made from typical tile textures (you can find them on specialized texture sites (www.cgtextures.com, www.textureking.com or simple google image search). Then they combine in photoshop with masks. After that we do handpainting based on texture pupose - if this texture is a wall…
thanks again for the replies! I'd like to tell you more about the project and team. The works were started about 5 months ago and initially we planned to make some peace of next gen so we made a tons of technical and concept art (i'll show you some later). Every prop (from cup to administration building) we tried to make…