This one? http://download.autodesk.com/us/maya/2011help/Commands/polyInfo.html Had no idea, found it with Maya help and skimming through long list of search results :P EDIT: Seems to be available as a Python command as well btw.
Hi guys. This is probably a very common problem, but I can't find any useful resource on the web :/ I'm building a script that check the visibility of all the faces of a model from a certain camera angle and deletes them if needed. In this case 'visibility' is just testing if the face is 'facing' the camera, not an actual…
polyInfo did the trick for my very lowpoly stuff (mostly tris and quads) but a more accurate and flexible solution is always welcome :) I'm sure I won't be the only one needing this
careful about that polyInfo as it will give you the normal orientation pre-transform IIRC. Also, depending what you're aiming at, you'll have trouble to get the normal you're interested in for non planar n-gons (4+ edges). I can dig up some stuff from scripts I've made if you want to do it the hard way if you're interested.