Thanks for the replies, So, Jacque, I took a look at your gallery (very cool!) - How was the clothing generally handled in your characters, when they are animated/in game? I'm guessing that you sculpted those wrinkles in the Malika character, for example?
Thanks, Rick and Gavin! So, if that's already done by simulating and probably much more in the future, then I guess there's little point in spending lots of time learning to sculpt clothing? Seems to be a popular topic among ZBrush tutorials, for example, but I guess that sort of thing is not really meant for games?
Hi all, Are there any games out there where the characters' clothes would deform when they move? walk, run, etc.? Like third person games for instance? I have to confess that I'm no expert in the latest games - quickly looking at a few reasonably fresh titles, I didn't see any deforming clothing. Armor seems popular and -…
Thanks for the examples! Any ideas how these were made? Sculpted and turned into morph targets or something like that? Or do they actually use a physics engine?
Well, you're talking about two different things. If you look at the examples in the videos posted, the cloth moves like real cloth, but the finer wrinkles are still static, and those are still done in the texture. At the moment it's still more efficient to blend in wrinkle maps for the small creases that don't have…