So. I've modeled and textured the first building set, a couple of tile-ables and two store fronts with unique textures cause of how close it is to the camera. This is my first large scale outdoor UDK render so I'm still learning... reading/watching as many lighting tutorials I can find, but for some reason I can't get my…
Lookin Good Erich, a couple of things I noticed were that Bertie is really big in the scene and doesn't look like it would fit in door of any of the buildings even if it crouched. The sidewalk looks like it is lighting funny, and why is it only on one side of the road? There also seams to be some weird bounce effect…
Hey, Metal! Thanks for the comments, I've stated earlier that the gun is more of a concoction of different revolver/magnum ideas. And my first design and model through was the larger/sillier version..and in the end just looked really bizarre and goofy. The bullets would have to have been the size of sausages, haha.…
Okay! So here is the scene currently... As you can see my shadows are having problems.. I don't know why, Was tinkering with it for a an hour or two and couldn't figure it out for the death of me. All the buildings and big stuff are done and dealt with. So now I need to worry about the little stuff that goes on buildings.…
Update! I took all your guys' advice, thanks for the quick replies. @metal: Took all your advice, heightened the uppder body, fixed the shoulders and made the bolts more apparant. @talon: You know, I couldn't figure out about his feet, I always thought it was Ashley's art style to...leave it out. There is a toy out there I…
Here's my latest shot. Made the pose better, worked on the lighting, added a few extra props (gonna add a couple more..) I won't make too many new props cause I feel the scene is pretty full already, sometimes less is more. Also worked on some Post Processing stuff. The Depth of Field that comes with the Postprocessvolume…