@Xoliul: Awesome! I took away the orange from the spec and added it more to the diffuse, along with a hint of yellow at certain places. I'm still feeling iffy on it all. @Enodmi: I need that as my new Gargoyle. haha.
yes, but fix the barrel smoke. It looks like milk in a fish tank. maybe 30% of the opacity it is now, and if its not make it white or at the most 10% grey thought it may just be the light effin with me/it. (because of that the screen right gun makes it look like bertie sharted.) Edit: also first thing to try, possible easy…
Erich it is looking good! You may hate me for this but I want to see more variation in the texture. It looks to pristine the concept art has a lot more color variation. This needs to be added to the diffuse, as well as the spec. Bertie also needs a few dings, dents and scrapes. The belt is looking a little plastic as well.…
@Metal- Thanks for the critique! On second look, the color scheme does seem a little bit dull. On all his paintings (aside from the main comic) Skull-Face Bertie appears to be black so I was trying to go for this kind of color scheme that If feels matches his personality and style But on second look through I've notice he…
You can probably squeeze more from the specular than the actual diffuse in this one, if you are going with a darker scheme that is. You should tint the naked metal parts alot towards blue in the spec while giving some color discolration (go with a blue/purple/redish pallet randomness) on the paint to give the metallic…
So. I've modeled and textured the first building set, a couple of tile-ables and two store fronts with unique textures cause of how close it is to the camera. This is my first large scale outdoor UDK render so I'm still learning... reading/watching as many lighting tutorials I can find, but for some reason I can't get my…
Coming along great, Erich, very clean model and texture work as always! I agree with Huntard, could use some more color variation to add more interest to the model when viewed as a whole. The fine details are great, but a little more forest and a bit less attention to trees at this point and i think you can call this…