Hi guys, just getting a little practice in. This is my first attempt at a texture like this. Never done normal or spec maps before so I followed a mixture of Phillip K's tutorial and Racer 445's hand painted metal tutorial and this is what I came up with. I've also lost my pen to my wacom tablet so had to do it all with my…
That's looking really good! The big thing I notcie is that the dark spots on the wall are too splotchy - it looks like you did render clouds with blackand white in photoshop! If you look at Philip's final product, the colour variation on the wall is very subtle. Also your paint strip looks very dark, this is because you…
Hi BreaK, nice to see you're reading my tutorial :) I think it looks nice so far. As fearian said there seems to be almost only medium to high frequency details but hardly any low frequency stuff like larger subtle gradients or miscolouring etc. I think it'd gain a lot if you gave those darker borders a smaller specular…
Hello everyone, just another small update. Thanks for the crit. Hopefully my texturing skills will improve the more I do! Getting a Bamboo pen and touch in the next few days I think. My plan is to get this in ZBrush and add a few dents ect. Not used ZBrush that much and want to develop my skills in that too so I figure…
Oh yeah, I know...I was just linking the 3 panels together to show how the light reacts from the normals. I wouldn't put these together if I were creating an environment.
Small update. Kinda gone for a Battlestar Galactica look, and stole the aperture science logo from Portal. Removed some scratches and tried to tone down the wear and tear in general. Have you guys got any tips on how to create a glossiness map and how they work? Any help would be awesome. Crits welcome. Cheers guys.
damn opening attachments eats my post... again. I like the detailing on the edges, I like that the spec cuts through the grime on the edge, that's always a nice effect. Be careful of converting the diffuse to a spec map. The orange is going to be less glossy than the rest of the piece, which could be on purpose, might be a…
One suggestion: The text and font you are using are not helping very much. The little detail created by the text is only visible when seen from very close, as the font is very thin-lined. Instead use some font with bigger bold letters or symbols. This will ensure that these details can be seen from greater distance and you…
Thanks for the comments! Slave, yeah thanks for your advice. Think I'm gonna go over the texture once I get my tablet back! I know its a bit uniform at the minute and a few tweaks are needed. I'll add some rust in like you said and see how it turns out. :) Heh cheers Aaron. I'll do my best to get some more out!:D…