Hey everybody I've been working on a steam punk spider for the past 3 weeks or so . and all has been fine till the rigging . first i started with small errors and fixed em but then major errors started appearing which really affects how the model would work I had A Thread Up in the pimping and previews thing but seems no…
Thanks guys for posting here . I Fixed Up Some minor Errors And I couldn't proceed with fixing others as they gave me more errors :( this Is My First mechanical rig And I Only used A pretty basic Tut: http://www.3dvalley.com/tutorials/rigging-robotic-joints-in-3d-studio-max My goal is to reach a fully animated mechanical…
Thank you so much vig :D resetting the scale and transform fixed all the wierdo scaling problems I Re rigged the leg from scratch and linked everything but now i have this wierdo tiny error . "the objects With *look At Constraints* dont rotate with the the rest of the leg as I move the Hi Solver forwards and backwards"
Thank you vig it Worked :D U Propably Thought I'm Dead But Nah Been busy here . xD I Finished A Short Animation . 760 Frames . But I'll Speed it Up A bit On vegas :P Currently Rendering 720p Using Mental Ray And Damn This Is taking Some Time xD .. I Have Some reflection Errors In The materials or So ... Ex: Got Some…
It looks like you solved the rotation problem in first video? In the second video, it looks like you want to rotate the entire leg from the base? You can do this by adding a parent to your leg bone, a dummy or a point helper should work pretty well. You'll rotate the helper to control the angle of the leg and move the tip…
I watched the first video, if the next two are anything like the first, they aren't very helpful. Got a link to the tutorial that might clue me in better? It looks familiar but youtube obscures the link. This is one of the reasons I think youtube sets people up to fail. It's possible to say a lot of stuff but not really…
Ok, I do some rigging, so I can give you some tips. It is hard to give exact pointers though, since it really depends on what the exact settings and options are that you used. Are you using one main Root bone to attach everything to? I can't see it in your video, but you need to be able to move and rotate (prefereably even…
Hey Guys Wassup ,,, Been A While Eh? Well I haven't had any inspiration in a big while , but I had Another sci fi spider project in mind , modelling it was easy and It's idea is too simple but I like it :) But Now i'm Stuck With Rigging Again . This time I need some sort of bones which can be scalled Up to a certain…
Ahh good, glad that helped. In the "lookat constraint" "Select Up Node" uncheck world and set it to target the object its looking at. I don't think that was included in the tutorial because the "world" option was added in max2009 or 2010 and checked on by default. So you have to go in and set it like it would normally…