I'm having trouble with Zbrush multi map exporter. Im a bit new to zbrush. I have a very simple stone floor made in maya and UVs laid out, 8 tris, which I subdivided up and applied a tileable set of... stone tile detail to. All fine so far. I drop down to the lowest div, reimport my .obj (just to make sure), go to the…
Ok. MME Plugin. So I tried again this morning. Its just a flat plane that im exporting. - with smooth uv ticked it creates a map in the centre with a huge border of nothing around it. the map is accurate but uses about half the uv space i want it to. I want it to fill the area. Is there anyway I get the map to fill the…
I've been giving this a few shots, and have been able to recreate what I think is your problem (multiple blank maps on a plane - for me even the regular method of generating a map was blank). The error was happening when the uv's borders were directly on the 0 or 1 coordinate boundary, MME/zbrush sees this as extending…