I felt like coming back to this thread as I just did this asset yesterday. This is the crate that I did, there's a side by side comparison of what a normal map will do and will not do. Left has a normal map, right does not although they look quite similar. Probably the most noteworthy thing is that the diffuse map is going…
So I took Vigs advice and tried my hand at quick planar mapping, which took me a while to figure out but I think I got it. Here are my result. Critiques well especially since it was my first attempt at planar mapping. The normal map is 256*256 as is the diffuse.
@Snader I would totally agree that I need to work on my texturing ability if you have any tutorials please send them my way! @DOG-GY and Vig- I will try and get into the habit of using the power of two for textures just to have a good base. And the normal map/ diffuse was really just a test on quick planar mapping but I…
@Jessclaggett- I did not realize that my crates normal and diffuse were inconsistent until you brought it up. But after looking back at my normal I saw what you were talking about. I will go bake and fix that and possible make my texture more unique. As for the rocket launcher when I was creating the low poly I didnt know…