pardon my noobness lets see if i got it right. so Vertex Animation means making 1 face at a time and then changing them from one to another to create various expression? and bone facial rig means making the expressions with a Skeleton in max? if Vertex Animation is what i think it is then could i still make the animation…
well i am using 3Ds max, Daz Studio and Zbrush. @Vig: It´s a real time game. i am Using Unity Pro for making the game. it also has its character animation tools but i prefer making everything outside the box
keep in mind that unity doesn't have built in support for blendshapes/morphtargets. you could check out these scripts; http://forum.unity3d.com/threads/62478-Skinned-morph-targets-blend-shapes-in-Unity and http://forum.unity3d.com/threads/62651-Mesh-Modifiers (unreleased) Unfortunately, from what i understand, unity…
I make morph targets all day long, its not that hard, there are a lot of tools and scripts out there, especially in 3dsmax. I even suggest that if your final output has to be a bone based rig, that you do morphs first and use a series of helper points pinned to the face, the bones follow the helpers and you get to animate…