the original xray unwrap was a straight copy of my plugin/script combo integration (at least the way they integrated it with max, same ui, same options, same approach) except they didn't ship the sourcecodes like I did (I never saw their code, so I can't say they copy pasted stuff from me)... however later they really…
Hehe, Xray Unwrap is exactly Blender's unwrap code implemented in max. The feature list and names are exactly alike.. Not to demean their work bringing it over, but I can't believe they're essentially charging 13€ for open source code.
You also could try Xray Unwrap, which has LCSM implemented and some other nice stuff.Unfortunately it´s not free, but it comes for a very low price(12,99 € to be exact) Take a look: http://www.raylightgames.com/xrayunwrap/index.html
Greetings, fellow 3Dholics. I seek an answer: Is there an EASY way to UNWRAP in Max(like modo)? I want to: 1) Select ALL my seam edges on the entire model 2) Click Unwrap/Unfold/Pelt, and have all seams defined for further editing I tried some UV plugins and such, some added thousands of features that made Max lag, others…