Uploaded with ImageShack.us alright, no more dicking around, time to get back into game work, and I've started with some style exploration, mainly inspired by Jfletcher, Darkcrusader and JasonL Not particulary happy with my brick. Viewed in UDK with 1024 diffuse normal and spec. and i know thats huge for a brick im scaling…
aight so yeah, decided to halt the pillar for a lil bit to work on the deco, and I think this is final, I'm actually pretty happy with it. And crits would be awesome Uploaded with ImageShack.us spec (not actual size) diffuse. God I really don't like gimp :( oh well. crits on the textures would be cool to. thanks guys :)
Aight so I didn't like my other diffuse so well, so I decided to do another polypaint. I know I keep doing the same things over and over but I really want to perfect my workflow before I move on. Uploaded with ImageShack.us I think it'll look cool with some good ole xnormal cavity and AO. any crits or comments would be…
I would suggest showing off small things like bricks or stones in larger groups. It's pretty easy to simply rotate or flip objects to make it appear as if they are all different. When I first saw the brown brick I had no idea what it was, but if you had put a bunch together to form a small wall section you would have…