well for the rivets I just started off with a floater, and then I brought that floater to equal level of the flat surface, got rid of the surface face and bridged the edges, add cuts where necssary, and then if there are any noticable errors I fix them. get 8 verts. And then I applied a spherify modifier to those verts to…
thanks for that mike, I kinda lost steam on that model, will revisit it later probably. But for now, here's a more complex scifi floor I plan on using for a scene :) Everythings modeled in but I think those idented bits would look better if I used floaters. still WIP of course gotta add some bolts and shit Uploaded with…
Mike - Fixed, thanks man yodude - hey thanks for the link man I've actually been there a few times, my matcap collection has grown a fair bit because of it :) thanks Uploaded with ImageShack.us almost finished with the hipoly, just need the rail and I'll be doing the final renders and moving on to the low poly so yeah,…