Uploaded with ImageShack.us alright, no more dicking around, time to get back into game work, and I've started with some style exploration, mainly inspired by Jfletcher, Darkcrusader and JasonL Not particulary happy with my brick. Viewed in UDK with 1024 diffuse normal and spec. and i know thats huge for a brick im scaling…
I would suggest showing off small things like bricks or stones in larger groups. It's pretty easy to simply rotate or flip objects to make it appear as if they are all different. When I first saw the brown brick I had no idea what it was, but if you had put a bunch together to form a small wall section you would have…
wow thats for the comment Mike! And the brick is 293 tris i think? And yeah I tried to really pushe the constrast on the spec this time around, and it looks so much different in-game than it does in the model viewer. Uploaded with ImageShack.us and in regards to zbrush, trust me ive seen every timelapse imaginable, from…