I think the AO in your diffuse is too intense, when your model is lit the shadows will multiply with the dark areas in the texture and you'll drown out a lot of detail. Should also remove the relief shadows from your rivets diffuse/spec and just let the normal map take care of that. Ideally your diffuse map should have as…
Yeah, deinitely a good shot if this was your first go. As for critiques: -Seconding Raul's reccommendation for using something other than a render to view it - Marmoset or UDK would make it much crisper and more 'game like'. Normals aren't really showing through too well with the render you've got and as mentioned, the…
Your diffuse is very smokey/cloudy. Which in the end blurs your entire texture and just makes it look a bit blobby. Bibendum is very right about your AO+shadowing. It's incredibly powerful and can be toned down a lot. (think about the lighting thats going on in game, if the direction of the light source moves you'd have…