Hey, Super Happy Cow. Here are my wires: and here is the clip and bullet: I just noticed that I could have cleaned up the top part. :\ I forgot to mention that I use spec, normal, and diffuse maps.
The spec could use a lot of work it needs edge highlighting, which then in turn you could add slightly to the diffuse. Also adding more variation within the spec, more lights and darks would help with the flat look it has now. looks like the texture could do with an ambient occlusion/cavity map to give it some built in…