Any time you're going to have a single object + transparent 'layers', you need to sort the triangles manually. For the most part, it is a matter of joining the objects together in a particular order. The mesh is rendered in real-time based on the vertex index, starting from zero, and to get proper blending, you first need…
About 1½ hours. Pretty much my first attempt ever to do hair alpha. This probably doesn't suit that well for the type of hair the uncharted girl has The head model and textures was the free head scan from Infinite Realities. I didn't really do any research on how people usually do this type of hair. I created a polygon…