Give me some minutes and i will post a example ;) Edit: Here it goes: First thing to do is unwrap your mesh in a way that you can easily lay out your planks. Then use slideknit on your basemesh with a UV Scale value, so that it´s almost the same size(the resulting mesh will not be the same size, so play around with the…
If you want to model the planks you could make a basemesh of the hull unwrap it, use sliteknit or textools UVW Swap + Morpher lay out planks on the unwrapped mesh and morph it back. Here is an very quick example: You could use the basemesh as it is to paint on it to i think. This was made out of a box and brought into…
I was following this example but used Textools to create a uvwflat mesh, however when I apply a morpher modifer to the flat second mesh it wont let me select the cylinder as the target, not sure what I've done wrong. I think its something to do with vertex order/count, I deleted a face and tried again and got this:…