Hey all, my mate and myself have got ourselves an issue which I hope you fine people can help us out with. Basically im looking into the possibility of creating image strips by hand (if he can't get a tool or figure out away of doing it programatically in XNA/C#), the problem is I don't really know the best way of going…
Yep, I've used both and I prefer XnView (Shift+A) strip maker. It has some good features like: Horiz/Vert alignment, spacing, number of images per row, background color and ordering of images. Mix these features with its file re-naming tools and you've got a lot of great tools for this kind of stuff.
hey UNCCheezy, thanks for the quick reply. Yes that is correct. Our actural problem we're looking to solve is loading time on the Xbox, theres several ways we can reduce loading which we havent implimented yet, however currently first time load on the XB is around 3 minutes...and we have around 1/3 of our overall content…
If you're stil looking, I usually use http://developer.nvidia.com/object/nv_texture_tools.html The atlas tools I use it to pack frames for animated textures for particle effects. We've used it for other atlasing for batch reasons as well. Works fine. :) Good luck.
Many thanks guys. Ill try that tool Renderhjs hopefully it will do what we need it to do. COT ill PM you my email addy, can't have enough tools to help us in our work now can we :) . Many thanks. John
glueit supports alpha 8 bit channels and creates sprite sheets: http://sysimage.250free.com/ Other tools that can create sprite sheets but that don't support 8bit alpha channels are xnView, Acdsee and there are also some photoshop scripts out there to do that kind of stuff.
Mailed you that animstrip builder. However, I just tried out the function in XnView that Vig posted above, and it's far superior. Handles a lot more file formats too.