Thanks GarageBay9, I'm going to post a texture break down later when I wrap up the scene. The shader is very simple I just have a constant set to 37 going into the spec power and a normal spec and diffuse texture. Beyond that there is nothing.
Your diffuse textures are looking a bit blurry. Are you using pure tiling textures or are you uniquely mapping your objects? Could you also post your spec maps? Are you accenting your edges on them? You should probably push your spec highlights further. I'am dying to see how your going to tackle the background through the…