sorry dude, you won't finish the current design you have written up in 4 years, I did some calculations and it's more like 40 years. If you want to see an MMO that was done by one guy check out LOVE He made some drastic choices to be able to make it himself: art is a huge chunk of the time budget so he decided to go…
This reminds me of this video that XenoKratios posted in the Thread of Awesomeness. [ame] http://www.youtube.com/watch?v=NugRZGDbPFU&feature=player_embedded[/ame] I'm just worried that this project may be a bit to large and extended, and it will take a long long time, and that you find that artists would likely loose…
The more you go through this kind of a process as a developer, the better you become at scaling things down. Minecraft wasn't designed to be simple just for giggles, it was chosen to be that way to make it possible for one guy to develop such a game. Also: you are not a game designer until you've made a product that proves…
Game design is all about working within your limitations and using the resources you have available. As of right now your resources are yourself and anybody willing to offer up their free time instead of devoting it to their own portfolios, personal projects or just fucking about all day. I'd drop the "massively" for now…
@Snowfly Yeah, I considered that, however most of my strengths are in a design/management position. I simply don't have the skill to be a lead artist which is what the community aspect of the unofficial polycount project is looking for. My stuff would probably look so bad compared to the others, it wouldn't get used. And I…