Hey Everyone, I have some glass that I wanted to have a layer of sand sitting on in my mission. I figured this would be a reasonable place to try and use vertex colors. I made an evenly subdivided plane and set up a simple material that just took my sand texture and masked it using the red chan in my vertex color node (I…
Lightmass doesn't take into account certain attributes. Anything that takes place in worldspace, viewspace, or on the model. Basically Lightmass creates a tiling texture that it uses to represent the diffuse map of the material. This means any time you have world coordinates doing something crazy or vertex colors doing…