I want to create the effect sometimes seen in 3d diagrams. Example: A camera that looks normal and then it suddenly breaks apart cleanly in either horizontal or vertical directions and stops at a point to show all the pieces contained within the camera including the outside shell. It would be a kind of Assembly/disassembly…
I wasn't sure if he wanted an explode-type effect, or a cross section. For the explode I was thinking modeling everything separate (screws, bolts, etc) and just having things translate apart. For cross-sections, I was thinking booleans would easily offer a lot of control* choosing what gets clipped; peel back part of an…
I don't think you can. But you could render it in passes and composite it, but I think he's looking to animate/explode geometry to reveal the inner workings? With a boolean or proboolean you'll have to join all the pieces you want to operate on into one mesh object, or have many copies of the cutting object and many…
You can animate the near clipping plane on a camera to reveal the inner workings. http://docs.autodesk.com/MAXDES/13/ENU/Autodesk%203ds%20Max%20Design%202011%20Help/index.html?url=./files/WSf742dab041063133-18033351112a1ce86c6-7fa0.htm,topicNumber=d0e484658
Is this for a real-time effect, or something you can render and composite? The easiest way is to model the object in pieces (like in reality), and just move the meshes away from each other. At least that's how the camera-disassembly example works in my mind. If you're looking to cut into a single piece, a simple animated…
First off thank you guys so much for replying quickly! Polycount is great because of awesome guys like you. This is for a rendered piece (sorry forgot to mention that) and it will, indeed, be revealing the parts of the inside of my object. So I ended up using this solution that Vig pointed to involving the Script from Paul…