Almost there! Nice beast :) You could try and break up the spec on the green sections flat parts, what you seem to have now basically a flat spec, add some speckle/spackle/contrast on the spec itself so that it matches up with the mild bumpages and usage around it. Good job!
leleuxart: Thanks, this is with the spec on still have the gloss map to go :) Computron: Sure thing, this is the maps combined I have 2 seperate maps for the rifle and scope.
Thanks both of you :) About the spec this screenshot is only diffuse and normal map, planning to rework the spec map soon, before that I need to figure out a few things and do some geo fixes. cptSwing: Agree about the wheels lacking, going to change the mesh soon :) Darkleopard: Will get some more dirt on the beams thanks…
This is looking awesome! But I think the gun got a bit too much scratches and dirty. I also feel that the insignia gonna need a more spec to pop better. keep at it :)
Here is an update. Worked on the diffuse added some more colors, rust, scratches and so on and changede the Sector 4 text. I also did a spec, it feels a bit flat i think tough.
I like it :) However, I think overall it looks a little flat, and the metal isn't reading well. Is there a spec map? And the sides of the wheels look like they could use a stronger normal or more geo as well :)
The forklift is looking nicer but as Swing said it needs a (noticeable) spec. The wheels look dirtier then the previous texture which is awesome, much more realistic, however while the rest of it looks quite dirty, the black beams over the roof area look a little to clean. I know there off the ground but i think a little…
chrisradsby: I did change the lowpoly on the wheels, but I did go a bit to subtle on it so it doesn't show, so I practically just added more poly's, GREAT SUCCESS! A really small update, forklift texture still wip no spec on it yet, small modeling changes on the rifle. Hope some of you will take the time to critic this, I…