SveinY: Thanks mate :) Made the insignia marks pop more in the gloss and diffuse, also removed most of the dirt on the weapon might look into taking the scratches down some.
Here is an update. Worked on the diffuse added some more colors, rust, scratches and so on and changede the Sector 4 text. I also did a spec, it feels a bit flat i think tough.
Done some more on the texture, this is screengrab using the flat shader in toolbag, so it's no lights, no specular or normal maps, just the diffuse. And i would realy appreciate if you took the time to comment, since i do need some help and motivation to finish this :)
Figured I'll update this with some other stuff I have been doing. In substance designer, one graph for making like a rough brick normal from height and other one for making a stylized/handpainted looking diffuse texture from a normal. And been messing around with houdini, did this today for making pistons with hanging…
Thanks both of you :) About the spec this screenshot is only diffuse and normal map, planning to rework the spec map soon, before that I need to figure out a few things and do some geo fixes. cptSwing: Agree about the wheels lacking, going to change the mesh soon :) Darkleopard: Will get some more dirt on the beams thanks…
Well final finished with this went really slow, have been working on some other projects, and had other personal thing going on. If you have any questions I would be more than happy to answer those, and hope some of you like my model and textures ;) In toolbag Wire Highpoly Texture Flats Not happy about the uv map, was…