Great improvment! Pretty much everything that Chris said! You should play around with the shader for the crystal and you could place a small light underneath it to fake caustics. Maybe leave traces of mined crystals in the wall, just some glimmering. Keep it up1 :)
Thanks guy's :) I will incorporate what you have suggested, aiming for a update tonight :) chrisradsby: I will try and get a good composition going, I find that part really hard though but we'll see :) sltrOlsson: Will definitely work on the crystal shader and have some crystal traces in the wall :)
Nice work on the lighting, however, think about that you're having a shade on that light bulb essentially "aiming" the lighting downwards. In these mining tunnel they sometime use flood lights, maybe do something cool with that as well? Now put some focus on the green crystals, emphasize that in the lighting! Obviously…
looks nice, looks more alive with the extra support beams and stuff. =] Maybe you can make the green crystals a bit more detailed? like these http://orbart.free.fr/Gallery/Images/crystal.jpg Just a small suggestion ;) Cheers man, Rockstar6
OddEyes: Thanks a lot dude :) I used 1k for that texture, could have been smaller but since one of the beams was so close to the camera, I decided to keep it like that. rockstar6: Thanks :) Yeah, I had to change the crystals to a more detailed version.
I like the background lighting and the idea of spider webs all around (although they may need a little bit more work - various transparency values and a more random look), but I also liked the foreground crystals and seeing the details on the wood beams. Nice work so far!