Thanks divi, yeah an example would be much appreciated. I'm totally lost, apologies! So what nodes should I be using for reflections? Presumably I can use that along with my spec?
Hey all, I've got a couple questions regarding material setup in Unreal. Firstly, what would be the best way to approach a decent metal texture. Specifically a wheel rim / bike frame. Obviously I don't want mirror-chrome but some subtle reflections would be cool. Secondly, Is it possible to get an alpha'd texture to be…