Hey all, first real post here on Polycount so bear with me. Been working over the past few months in spare time on a little game project that I hope to dedicate some real time to now. Seeing some win-spiring artwork in a similar vein by Minotaur0 and Adam & Virtuosic has reinvigorated my passion for the project. Fairly…
I really like this scene a lot. The color choices are great. They remind me of the Arc from the game Brink that is coming out next year. The particles inside the plant chambers are great looking as well. I am definitely going to be looking through that tutorial you posted from philipk.net. I'll be awaiting your next post…
Turned off mipmapping, thanks HughieDM, it definitely helped sharpen everything up. But like you said it might now be a bit too sharp everywhere. Would adding a subtle Depth of Field to the game camera help? I might see where that gets me. ajr2764 - Thanks, glad you dig. About the edges of the windows, where do you mean? I…
Hey thanks a lot to everyone checking it out so far. I've been working on it pretty nonstop for awhile now and though I show it to friends to get general feedback, it's great to get really pointed direction about what's working and what's not. Ninjas - Sorry for the delayed reply, thanks for taking a look way back when.…