http://www.polycount.com/forum/attachment.php?attachmentid=781&d=1284685518 But I'd try to mirror the sides. As in have a few strips in the middle to cover up the mirrored look, yet saving texture space by only having 1 side texture. Vig: couldn't he still just slice up the cylinder texture in 6,3 or 2 parts? No need to…
Looks like you'll either have to deal with some squash in the indents or stretching on the larger surface area. OR you could detach the indents and relax them separately but that will create more UV edges and more verts overall once you get it in game. BUT you could stack all of the indents on top of each other and save…