Ah, never thought of that... But I have a question about doing it that way vs individual tiled textures. At this point I am working on a VERY simple level (tutorial level for the game). This will have 4 textures. Right now the 4 textures are 64x64. In an atlas it is 128x128. If my manually tile the textures in my atlas..…
Do a blockout and identify different materials with colored blocks. Then create an atlas texture sheet in respects to the colored blocks. Similar to this http://chrisholden.net/tutor/modular.htm
Ok so I started doing some texturing using a single texture atlas. But because my level is extremely low poly (2 tris/1poly for a wall.......) I can't do tile the texture like this http://chrisholden.net/tutor/max_tiling04.jpg Is there any way I can tile the texture in my situation? Keizza, I was reading up a bit and it…