For me at least, the two things that are killing this scene are the lighting and the sky. The lighting of the scene and the sky do not match each other at all. You could try to integrate the lighting from the sky into your scene a bit better to see if it helps. Right now it should be casting a orange/pink light from the…
Nope, hey Ben! thanks for the advice about the lighting...I was already aware that something looked off...and there are a couple other things I want to add to really polish it. But as you said, lighting is an issue right now, so thank you- I will get on it and also- thanks for the great detailed feedback!
Progress on the NEW Japanese Swamp.. I just wanted to post up my progress to see if I was headed in the right direction...this is still WIP, Diffuse only.. After I finish texturing everything and finishing the level layout, I will throw this in UDK for some kick ass lighting.
That's a good update. Still plenty to do. The moon itself IS the night time light source which is casting moon-beams in your scene. But visually, you placed it in the background in a totally different location than the source. This is a pretty big scene conflict, either adjust the light angle or move the moon. As a light…
looks good so far how about adding in some atmosphere. its too clear just makes it look abit off.. It is a night scene u dont have to have everything bright only areas of interest. If u are going to keep it this bright u have to change the sky map to u shouldn't be able to see that many starts if its this bright.
put a little lighting along the bridge its way to dark for something u would want peoples attention on . the sky is still very bright.. u got some trees darker then the sky. i think u did a little to much with the fog in the background it looks like a glow from a city or something and add some more fog into the mid and…
Texture flats in their current state. I got reference for each thing to try to make it look like what it was intended to be. Hopefully this shows, but if not please explain to me. I have some of these textures I painted for tileable textures so as to avoid unwrapping each and every prop to conserve memory space, etc. Trees…
No, I totally understand. I thought it was okay to give them credit though and use it? But yeah I agree. I meant that modders do stuff where they use the ut3 props from the editor and then add their own props they did themselves. but yeah no you are 100% right..thanks. I will need to paint my own sunset or something which…