It's looking better, I think that's just about as good a result as you will get on that front panel while still mirroring it. That link works for me strange... well here it is in long form: [noparse]http://stephenjameson.com/tutorials/lightmap-uvs-tutorial/[/noparse]…
DONT do that tutorial for fixing seams...... theres no reason to if your baking correctly. I had the same problem in UDK, and like I said, I fixed it by changing the normal map compression. Have you tried each setting of compression? Double check thats not the problem.
Don't trust anything you see in the static mesh viewer unless you only plan to use dynamic lighting, because that's what it's showing you. 1. Rotate those sections 90° in the primary UV set, don't forget to re-bake the normal map or use these Normal Map Actions for Photoshop by Will "sinistergfx" Fuller for quick normal…