Info about mirroring straight from the source: http://udn.epicgames.com/Three/LightMapUnwrapping.html A recent thread about it. http://www.polycount.com/forum/showthread.php?t=75993 Basically make sure to mirror your UVs so the seam is vertical up/down not horizontal left/right. But keep in mind that at best it will only…
The model is being exported as a whole. No geometric mirroring is being handled in UDK. I spoke with Carlos at HighMoon, and he theorizes that UDK have an issue with horizontal symmetry, suggesting that I try rotating my uvs 90 degrees so that the symmetry is vertical (symmed across x instead of y). I'll try this when I…
I tried everything. When looking at the mesh in the mesh editor window, a combination of the 128 color blend fix and the tc_uncompressednormalmap helped. In fact, it solved the problem *in the mesh editor*. Unfortunately, the second i ran a build, the problem was as bad an apparent as ever. I also tried several different…