Interesting. A few of us at work have all been trying similar approaches to modelling rock structures. Method 1: Our old approach would be to have 1 tiling rock texture that would be applied to various meshes of arbitrary shapes and sizes. Pros:- Having just the one texture means you don't blow your texture budget. Cons:-…
Vig, thank you sooo much for posting those links! The tutorial/script are so awesome, I tooled around with the generator during lunch and I can't believe how easy/robust it is to use and how great the results are. Highly suggested to check out for those who haven't. Side note, I know you're using Mudbox Adam, but have you…
...that covers a large amount of space, in the shortest amount of time. Hey everyone, I am trying to create a very specific type of rock. IMO, 90% of rocks in videogames look like blobby, messy silhouettes with a decent rock material applied to it. For this type of rock, not only does the material need to be convincing but…