Well, that textures definitely come a long way, my only crit for now is to at least add some geo to the tip of the nose. At that res, you could afford a handful of tris to make a decent shaped nose. Just take a good look at the Quake 3 lady posted above, stellar example really. Also, I'd like to point out that this is…
Heh, the comparison image is funnily correct. I made you a quick paintover. It's not the best, but it's late! I think you ought to be more conscious about the shapes that you want to capture and how they respond to lighting. The most obvious example of this is the the lips. The upper and lower lip are about equally bright,…
@Vig, WoW isn't the only example I can think of, it's just the most common one people know of. I don't think you can fairly say that a model must be a certain number of polygons or that everyone else in the world is following suit. Look at anything 3D on the DS, technical limitations mean incredibly low poly models. That…
Here's a very old-school low poly head from quake 3. If you really want to go ultra-low, this is a solid example. Obviously the shape of the head is far from normal, but for contructing the face it's pretty good.
I think your biggest problem at the moment is the model for the head, the topology is just a bit wonky. I'm not sure how low poly this model needs to be but maybe you should try to incorporate some edge rings commonly found in face topology? Probably not the best example but you get the idea. Also I'm not sure the ears…
when he says "value", he is talking about the contrast between darks and lights. for example, your pants are looking pretty good in this last update. but you could push the darks and lights in the creases.....each shadow under the creases lacks darker colors just under the creases....and above the creases...there could be…
All good crits, while I don't want it to specifically -be- torchlight per say, I just want to get away from the realism department. Torchlight was just the most recent thing I played with a good style etc to follow as an example. While I like the body shape, I'm not really digging the giant hands and feet. It feels like…
Zomg does not compute. At no point did I ever say that his crits were not all great and helpful. Zwebbie is a great person and more power to him. The only point I want to make its not like this is the first face model I have ever done. That's all. I'm getting a real "play with your blocks while the adults do the real…
Good question. Maybe? I'm not sure. I'll try and example of what I am shooting for. Like.. Simpler, less every single detail. More boiled down essential, less everything? Stronger 'unrealistic' transitions between light and shadow maybe? Like, the middle ground between anime and reality. You kinda got me stumped here. Lets…
Heya, One very, very important thing to remember when doing lowpoly stuff is that you can always edit the UVs while working on the texture. Especially at such low polycounts, its crucial. If a circle on your texture looks way stretched on the model, edit the UVs, not the texture. If for some reason you are working from…