In my opinion there is a difference between constructive criticism and saying someone needs a better grasp of anatomy that years of study will take. And -I- noticed you never noticed that I noticed and pointed out that it was all great and useful critique too. Did you notice that?
Well I think that's a step in the right direction, more or less. You need to fix the upper lip, the philtrum is way too wide and doesn't start under each nostril but is about the width of the bridge between each nostril, its roughly tear drop shaped. Whenever you over define the philtrum you get cat face. The cheeks are…
Yeah, obvious troll was obvious. Just report and move on with it. I work full time so I only get to spend like an hour or two after work on it every day but you're right it's taken a really long time. That and I haven't really done much hand painting before, besides some houses and stuff, so I'm basically learning it all…
Yeah I see what you mean. Broke it up a bit more, definitely an improvement but not the best it can be. I'm not sure how to accurately portray anatomy under semi baggy clothes though. I dont want to say to myself that "Hopefully it will look better once I texture it" because that just seems wrong to me. If the mesh looks…
Don't really want to add fuel to this fire but he specifically said that he WOULDN'T expect you to take years to study anatomy just that you could probly grab some ref online and fix the model and texture accordingly. His crit was quite frankly excellent and obviously he spent the time to help you out man. I think your…
I don't think Zwebbie meant to single you out in that way... Getting a good grasp of anatomy DOES take years of study and practice for most of us. I think he was just saying that even despite this there were some simple things you could easily adjust to improve your model/texture. The human head is less wide in front than…
The nose is a hell of a lot better, if you go back to the beak you had, that would be a huge mistake. I don't think anyone is pushing realism, my paint overs probably come out more realistic because I have trouble hitting the painterly style. But everyone is pushing you to change the bits that take left turns from human…
OKay so: Anatomy and Proportions. Okay, so current my guy is five and a half heads tall. The Wow Male is roughly 7 1/3 heads tall. I want him to be reasonably large headed and not a straight up human but I'm not totally sure what the 'right' dimensions are without throwing around fancy words like 'cartoony' or 'stylized.'…
Heh, the comparison image is funnily correct. I made you a quick paintover. It's not the best, but it's late! I think you ought to be more conscious about the shapes that you want to capture and how they respond to lighting. The most obvious example of this is the the lips. The upper and lower lip are about equally bright,…
I don't mind the proportions, or the collar. And I realize you've wound up putting in a lot of hours as a direct result of the advice given in this thread. Still, though, some of the things you're insisting upon will not make sense to anyone but you. Which is fine for personal art you're doing on your own time for the sake…