This is a great thread, lots of stuff I didn't know. commander_keen would you mind explaining the math and/or process behind the lightmap modulation? I'm currently coding my own pixel shaders in Unity for the Sidescroller challenge going on right now and I'd like to be able to do more than just multiply my lightmap on top…
Noors even back on the ps2 we had to stretch the range of the light maps from 0-2 as commander_keen says it's pretty much useless to only be able to darken textures with lightmaps in a conventional lighting setup. commander_keen something to note about your example is you are showing the difference in dxt compression based…