I used to have problems with polygonal hair as its time consuming and involves a lot of tweaking until I decided to play around with the lattice deformer in Maya.It was a life saver.I can create clumps of hair in no time from one already textured hair strip.Just uncheck the local influence and move the lattice points and…
as there is lots of hair types, I know that there should not be a dedicated pipeline for them. you're right about patient. later I want to spend some times to try to script something to make them faster according to hairtypes. also I've tried to place short hairs using particle system. just place the on selected polygons…
thanks revel. I know that page and actually some of these methods I told in modeling, was inspired by those shots. Autocon - I almost searched whole web! (+polycount wiki and forum!) and now I'm here! ;) and still I'm looking for a good quality and stable pipeline to make hairs from modeling to texturing.. just had more…