Thanks for all the feedback guys. The game is indeed in it's very early stages(pre alpha) and all of the art is place holder art, we are still looking for artists. @Achillesian While we are certainly not blind to the similarities that exist between our game and WoW, the same could be said in regard to many other RPG's that…
This game is currently a finalist for the Intel Level Up 2010 contest. Brief description: A fast action RPG set in a dark medieval time, which will make use of physics and quick pace gameplay to deliver a more action packed gameplay style than generally seen in the genre. The player will control one of five classes as a…
Well to give him some credit he did say it was Alpha, which means most (if not all) of the graphical pieces are placeholers until the gameplay gets to a more complete state. I will say though that I personally am tired of seeing all of these cookie cutter RPG's popping up everywhere. If your gonna devote the time and…
I think you should have waited before releasing anything, the state it's currently in is fairly... poor, and may not do the final product proper justice and turn people away early on. Maybe there's some complex game design underneath here which i'm missing, but from a strictly graphical standpoint it's very bland. I mean,…
Sure, it will be easier to understand these stats and value of the item with that color coding (since everyone already seen it). My concern is that is looks exactly like wow right now. Sure, its in an early stage, but I dont see how this will attract more people. Theres so much more you can do to make it both easy to…
Looks like a cool idea. Although I wouldve scrapped the whole WoW-looking item text colors and be a little more creative with the overall stats of them. I mean, the items looks like they are directly copied from WoW, aswell as some of the skills/spells. I understand that it is in a early state (obviously), but come on. Be…